Hello everyone, I thought @CollinHell had a great idea for building tools to help this community make some cool maps. What asynchronous_spawning is and for: Asynchronous spawning is logic based spawning for asynchronous maps. It will randomly spawn players on either side of the map every round. This solution should solve the problem with uneven maps. When people say "T's have such of an advantage over CT side" on maps that are asynchronous. As an example case: this could be used in texture_city_advanced. Caveats: This only works per round. This does not work during warmup. So if you are trying to test this you must wait for warmup to be completed. This is also random meaning it will not spawn players every other round to the other side of the map. If CT's spawn in "spawn_point_A" and T's spawn in "spawn_point_B" on the first round the second and even third round may be the same. That being said statistically each team should spawn on both sides of the map equally (or close to it). Attached is the VMF and .BSP. Everything in the box outside of the skybox should be copied and the 4 "info_teleport_destination" should also be copied and placed in your spawn location. I hope to see you guys using this! Let me know if you have questions or want to better understand how the logic works.